The worlds our oyster..
Throwing in quite the mix with this one. Though first of all, jumping in the Random Dungeon Queue once again. Still on normal, as we have yet to hit the requirements for Heroic difficulties and fitting in as much practice for myself and Feignheart before jumping in at the deep end. What perils will we face first. Our fate lies in the hands of the dungeon queue.
|
Throne of the Tides |
|
|
BONG! Within seconds the drums had alerted us that we had a group ready for battle. So without hesitation we entered, even if our destination was still shrouded. You have discovered... The Throne of the Tides! Looks like we we're heading down beneath the sea bed and into the Abyssal Breach, of which we had touched upon previously in our adventures through Vashj'ir. Though it wasn't until now, after being left on a cliffhanger, that we had received a chance directing us into the uncharted depths.
|
Neptulon The Tidehunter |
An
underwater palace was far from what
Feignheart and myself had been
expecting, despite the name. Though considering the usual aesthetic
presentation and desires of the
Naga, it suited them
perfectly. With it's
long stretched hallways, leading between each chamber, and it's
vibrant colours with
jewel encrusted features, it really was fit for a
king. Yet at the same time, it gave an unsettling feeling of
mystery. Playing through this instance showed us some interesting
mechanics and provided a
cinematic which, as always, gets our
thumbs up.
After our run through the
Old God's domain, we were all
warmed up and ready for
more! Back in the
queue we jumped. This saw us
venturing from the
heavenly heights of the
Vortex Pinnacle, all the way down to the
bottomless pits of
The Stonecore. However, even though these are places we have already covered, I must say,
no two runs are the same. If anything, being more
prepared, they happened to be
better the second time around. Also allowing more room for
improvement.
|
Grim Batol |
It wasn't before long until we were thrown into a yet
undiscovered territory, to us at least.
Grim Batol. Not given a
moment to take in the vast
mountainous structure, straight into the
action we went.
Cutting down packs of
Twilights Hammer agents, we came up against a number of
strange and
malicious beings. Though what struck me as most
surprising as we ventured
deeper and deeper in, was the very
familiar infrastructure and scenery. Almost
too familiar.
Ironforge! It hit me. Especially when I was to later to find out that it was previously a
stronghold of the Dwarven
Wildhammer Clan.
|
Seems we have our voices back (/roar) |
Now, taking a
step out from dungeons for a breather, we began looking at what we had
acquired along the way. Among the various
items and some rather
trashy ones (to vendor), we again came across our
[Justice Points] which had been
accumulating. Upon closer
inspection it appeared that these allowed us to purchase
powerful equipment. It then
dawned on us, that throughout our time in the
instances, that we hadn't picked up anything for ourselves. So with
Heroics just out of reach, we decided to have a
sniff around for
improvements to punch us up to the
next level. First up; find a replacement
melee weapon! Luckily enough, an
acquaintance of ours managed to come up with a suggestion. Being a
blacksmith, they would be able to
craft us a weapon of our own. The only
catch being we would have to present our own
materials. This wasn't such a problem, after all the
fortunes we had amassed over our journey from 1-85. Though, that wasn't to say the price of these products on the
Auction House didn't sting a little. However we proudly present -
[Elementium Poleaxe]. Next up; the
justice points vendor. After a little
hunting we found our guy. Looking through the various
upgrades they had to offer, even those we still didn't have enough currency for, we soon came across an item. This time presenting -
[Hornet-Sting Band] - which also so happens to be our
first epic! So, in '
iLevel' speak, this means we are now
geared for Heroics!
|
Lady Naz'jar |
Though, who says
preparation stopped there! Having a closer
look at ourself, more so
Feignheart, we had a few more
tricks up our sleeve. First up, a visit to the
hunter trainer. Though, this time not for
skills. First of all, we rather cheaply, got our paws and hands on
[Dual Talent Specialization]. This feature allows us to have
two talent tree sets ups! Even though we may not yet use it to it's full
potential, it's sure to come in
handy at some point. This also lead us to 're-spec'
entirely. I say entirely, though we remain
Beast Mastery. The difference being we have
optimised and
adjusted ourselves for
max level activities, such as dungeons and group
PVE/soloing. Then, oblivious up until this point, we were shown the light. Well, as far as character
customization is concerned.
GLYPHS! These little
beauties, which I purchased all on the
Auction House, should really give us the
edge on the field of
battle. Still shocked that we hadn't noticed these sooner.
Anyway we are now '
decked-out', so to speak, as many of the
city folk like to say, with all our upgraded and touch ups! Now it's time to take a step away from what we have been taken by. How about some
fishing? One afternoon, while passing back through the
Deeprun Tram on our way to the bank, we took a
detour through the
canals by foot. It was then that we got into conversation with a
fisherman named
Arnold Leland. Completely taken by his
enthusiasm, we subdued to learn the
art of his
mystical ways.
The way of the Fisherman. Besides, we needed something
constructive to occupy us while we
awaited deployment (in the LFD queue).
Having never taken up the
profession we went out and purchased our
[Fishing Pole] and
bait. Lets go fishing! Right from the off, nothing could stop us! 25 Fish... 50 Fish...100 Fish..
Two Hundred and Fifty Fish later and we were
STILL going! Who would have thought, this whole other game could be so fun. Or more so,
relaxing! Oh how we had
wished we knew about this sooner. Plus, alongside all it's many
benefits I'm sure, how could we pass on seeing more potential
exploration go amiss?!
|
Thunder Falls |
So, where better to start our new skill than with a
Daily Quest, that is, after having caught a
[19 Pound Catfish]. This had us sent out into the forests of
Elwynn, beyond the boundaries of
Stormwind Keep, simply to catch a select number of a particular
fish. Simple enough. We were to pass through the human town of
Goldshire which, on behalf of
Feignheart and myself, was totally
unexpected. So much that we slowed ourselves down and had a
look around, which lead us into the Inn
and Blacksmith. Such a
comforting feeling,
home-feeling was floating in the air. With the cheery and subtle
music, to the light a
welcoming scenery. This gave us an
idea in itself. After taking care of our little fishing quest up at Thunder Falls and continuing on, we decided while we're at it, to go and
[Explore Elwynn Forest]...
The never ending forests, which create a protective layer, seem a peacefully green world away from any danger, with the long winding streams and silently still lakes that lie seemingly untouched...
After really having
opened my eyes to a whole other section within this
magnificent game, we have covered a number interesting hurdles. We are now '
skint' so to speak. However, we now have:
[Master Riding] in which we
[Broke the Sound Barrier]. Not to mention a surprise
letter we received from the '
Keymaster' with some welcome
gold!
However, the fires now rage....
Before we depart, I would like to mention a site dedicated to (WoW) fishing. A absolutely Brilliant site at that! I would really recommend everyone to head over there and check it out if you have ever even thought about fish-ing, let alone have it as a profession in your spell book, to look around. What are you waiting for:
Keep Posted - Follow/Comment/Subscribe
- Jamin
|
REMEMBER: Fish Don't Leave Footprints! |