Throwing in quite the mix with this one. Though first of all, jumping in the Random Dungeon Queue once again. Still on normal, as we have yet to hit the requirements for Heroic difficulties and fitting in as much practice for myself and Feignheart before jumping in at the deep end. What perils will we face first. Our fate lies in the hands of the dungeon queue.
|Throne of the Tides|
BONG! Within seconds the drums had alerted us that we had a group ready for battle. So without hesitation we entered, even if our destination was still shrouded. You have discovered... The Throne of the Tides! Looks like we we're heading down beneath the sea bed and into the Abyssal Breach, of which we had touched upon previously in our adventures through Vashj'ir. Though it wasn't until now, after being left on a cliffhanger, that we had received a chance directing us into the uncharted depths.
|Neptulon The Tidehunter|
After our run through the Old God's domain, we were all warmed up and ready for more! Back in the queue we jumped. This saw us venturing from the heavenly heights of the Vortex Pinnacle, all the way down to the bottomless pits of The Stonecore. However, even though these are places we have already covered, I must say, no two runs are the same. If anything, being more prepared, they happened to be better the second time around. Also allowing more room for improvement.
It wasn't before long until we were thrown into a yet undiscovered territory, to us at least. Grim Batol. Not given a moment to take in the vast mountainous structure, straight into the action we went. Cutting down packs of Twilights Hammer agents, we came up against a number of strange and malicious beings. Though what struck me as most surprising as we ventured deeper and deeper in, was the very familiar infrastructure and scenery. Almost too familiar. Ironforge! It hit me. Especially when I was to later to find out that it was previously a stronghold of the Dwarven Wildhammer Clan.
|Seems we have our voices back (/roar)|
Anyway we are now 'decked-out', so to speak, as many of the city folk like to say, with all our upgraded and touch ups! Now it's time to take a step away from what we have been taken by. How about some fishing? One afternoon, while passing back through the Deeprun Tram on our way to the bank, we took a detour through the canals by foot. It was then that we got into conversation with a fisherman named Arnold Leland. Completely taken by his enthusiasm, we subdued to learn the art of his mystical ways. The way of the Fisherman. Besides, we needed something constructive to occupy us while we awaited deployment (in the LFD queue).
Having never taken up the profession we went out and purchased our [Fishing Pole] and bait. Lets go fishing! Right from the off, nothing could stop us! 25 Fish... 50 Fish...100 Fish.. Two Hundred and Fifty Fish later and we were STILL going! Who would have thought, this whole other game could be so fun. Or more so, relaxing! Oh how we had wished we knew about this sooner. Plus, alongside all it's many benefits I'm sure, how could we pass on seeing more potential exploration go amiss?!
The never ending forests, which create a protective layer, seem a peacefully green world away from any danger, with the long winding streams and silently still lakes that lie seemingly untouched...
After really having opened my eyes to a whole other section within this magnificent game, we have covered a number interesting hurdles. We are now 'skint' so to speak. However, we now have: [Master Riding] in which we [Broke the Sound Barrier]. Not to mention a surprise letter we received from the 'Keymaster' with some welcome gold!
However, the fires now rage....
Before we depart, I would like to mention a site dedicated to (WoW) fishing. A absolutely Brilliant site at that! I would really recommend everyone to head over there and check it out if you have ever even thought about fish-ing, let alone have it as a profession in your spell book, to look around. What are you waiting for:
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|REMEMBER: Fish Don't Leave Footprints!|