In short, a growing concern for developers and many players, is that the numbers (Especially the big exciting bold ones that flash across our screen), are spiralling out of control. No, it's not World of Warcraft's take on Skynet. We will not see giant yellow/green/red, heck throw in white, numbers descending on us and forcing mathematical equations on everyone, or anything nearly as brutal, at least for this expansion.
However, to the point, with a few examples put out there on how gear could turn out, at this rate, just within the next expansion, is clear. Where we once hoped to see damage in the hundreds, or thousands, we now see them approaching, and well beyond, the one hundred thousand mark!
|Grand Marshal's Claymore|
Mega Damage: Basically shortening, or abbreviating, large numbers into smaller forms. For example; using 1k instead of 1000. Or an imaginative 1 'mega damage'.
Item 'Squish': As the name states, bringing down items levels and condensing stat's across the board. Of course adjusting mobs and bosses accordingly too.
The second option, the subsidising of items levels/stats, seems to be the preferred method. Although the main worry is that many will feel nerfed.
Let's be honest, as players alike, numbers make us happy. The bigger they come the better. Who doesn't want to see your attacks and heals backed by uncomprehending numbers. However, with the second option in mind, we would see this disappear or at least diminish somewhat. "Pyroblast (with every buff imaginable) hits for... 5000.. Huh? What happened?! Hax!".
I'm sure like every change, we would soon adjust and begin to feel more comfortable with lower numbers knowing that we're still topping meters and what not.
|Sulfuras, The Extinguished Hand|
Has loot changed our motives in game? Has our perception of success evolved? What do I mean..
When your preparing away for your raid, whether it be theory-crafting, collecting consumables and the likes, what are you aiming for? When your actually in that strenuous encounter, what is flowing through your mind.
From my experience if content doesn't provide a reasonable reward, in a physical way (Yes, physical, in an in-game way), such as gear, many will not go out of their way to contend it. Why should they?
There are a few however, that still will. They will take up the challenge. Whether it be for the reputation of being first, for fun or just for the sake of it. But why, if it doesn't reward you with any gear?
I feel that we, I have been guilty at some point, can become blinded by rewards. "How can you take on new content without gear?!", you say. Indeed, you may be right. In which the problem lies. I would prefer to take on the game in the most challenging way possible, if it meant that the experience would be second to none. Even if it meant that the rewards, i.e. gear, were not astounding. But knowing that I achieved victory in such conditions would, for me, outweigh any in-game rewards.
Though, I feel that many don't play for the same reasons.
Mean, you can earn all the gear to your hearts content. But outside of raid, or possibly battlegrounds/arena, what does it amount to? At least if you sacrificed your whole experience to obtain such items. You can stand in Stormwind AFK to display your feats, yes. However, what's it all worth if you only did it for 'the looties".
Sadly, it seems that the rewards do a good job to make up for it. At least from what I have gathered from many players.
As a word, I play to win yes. I am very competitive. But with that said I want to feel that adrenaline, that whole atmosphere because it means something to me, and my team, to achieve victory. The thrill for the kill. Not because the game is giving me rewards.
What are your driving tools? Are you driven for the win? Or is substantial bounty a real deal-breaker? Share your view!
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