Time to get stuck in..
|What lies within the mountains..|
We were assigned to Warsong Gulch! A simple game of Capture The Flag, to get the blood pumping, was described to us. That was exactly what we got. However, that didn't mean it was straight forward. Upon flooding from the gates, signalling the start of the game, and realising ground mounts were the only option, the ringing of 'For The Alliance' echoed throughout, with a faint monstrosity of roars from the distance opposite us. Being novices we decided to keep up with the pack and rush towards the enemy base, narrowly avoiding the Horde as they returned the favour. Though not even half way across the map I found myself stunned (Sapped), with the rest of the group steam-rolling ahead. This is where it got real. Dead in seconds. With an undead rogue showing himself, and merely sharing a few second to cut me down to size. Battle On!
|Warsong Lumber Mill|
The 'drums of war' really did put out the feeling for battle when preparing and charging into the midst of battle. The Spiderman soundtrack did come to mind when roaming the small area. I say small, but that didn't prevent large scale combat taking place. Anyway, after a few games we decided to step out and rethink. The harsh reality was we we're nowhere near prepared for what was out there. Be it a combination of our experience, skill, and armoury. We needed to put our game faces on if we could even consider becoming a viable force in the field of battle. Though that wasn't preventing us from picking up an achievement or two - [Damage Control] and quenching our thirst for battle, which can only be seen as temporary.
|The path of origination lay before us|
Now, time to dip our feet in some more instances! Though, again we find that we are asking ourself the same question; Where to begin? That's when we remembered seeing the 'Random Dungeon Finder' feature, which we had yet to use. This included a display of rewards for doing so, including a collection of [Justice Points] and a small pot of gold. So what better option?! To add, I was sure we were to find a particular use for these Justice Points.
|From within the halls|
Sadly, with no hunter drops, we made our way back to the city of Stormwind. That is when we passed over the Dwarven District and gazed into a rather peculiar tunnel, which we hadn't spotted thus far. With our usual level of curiosity, this lead us forward and onwards to explore. We found ourselves passing through and into, what seemed to be, an underground railway station. That of Gnomish design. Welcome to the Deeprun Tram.
|The World of Underground Railway|
(Is the Tetris in the background..)
Cluck.. Rattle.. Boshh! Along came a train. Of which we made it a train to catch. Where it would take us, was unknown. However, the journey was rather quite interesting. Passing along a deep route and through what seemed to be an underwater passageway, which was a spectacle in itself, we awaited our destination. Exiting at the other end, which shone a mirror image of where we left off, we made our way out. That is where the similarity ended. Upon walking into the open, we knew we were no longer in Stormwind. We had arrived in Ironforge. So, this meant that we had actually been beneath the Great Sea aboard our train carriage! Anyway, with our first steps in the Dwarven bastion of the mountains, exploration proceeded:
Based around a molten forge of lava and divided into it's respective sections, alike Stormwind and Darnassus, this city truly does justice to represent all that the Dwarfs are about. Mean, it has it's own museum!
Now, that bring's us to a close on this entry,
As always, until next time..
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|The horrors of the underground!|