..Though far below the water this time..
In our pursuit for adventure, we find ourselves being directed through a portal to see Thrall at the Maelstrom. Little did we know that we would end up being lead down into the very heart of the chaos! To the Realm of Earth we go, Deepholm. Along the way we also hear the first actual mention of The Destroyer.. Deathwing. As the land we were venturing into, was once his very own domain.
Deepholm, once the eternal prison of the terrifying Deathwing threatens to collide and destroy Azeroth and all that exists in it, if the rift (The Maelstrom), of which he created upon his escape, between the two realms isn't closed. You are here to restore order within the up-rise.
Filled with endless swarms of elementals and creatures never seen, this underground barren landscape holds many hidden wonders. An atmosphere of eternity surrounds the zone.
The Twisted Nether comes to mind, with the collection of floating rocks and mysterious objects.
A plane very far from home.
On a whole scale, imagine the layout of the Un'goro crater. All of which surrounds a central structure. Within this realm, the structure happens to be The Temple of Earth, which highly resembles Wrymrest Temple back in Dragonblight, and stands out to be the most important settlement within this elemental waste ground.
|The Temple of Earth.|
Onwards, and into our first dungeon beyond level 80! The dungeon Feignheart and I ventured into was known as, The Stone Core. However. No matter how visually amazing the instance turned out to be (Of which it was) this was minor compared to the actual experience of running (Or tripping at times) it through. Up until now, dungeons have been fun, yes. Though having a ton more in-game mechanics, even on trash, to battle against with all round tougher mobs and a fast pace, made my first Cataclysm Dungeon in the new zone a complete delight! I enjoyed my time so much that I went for another go, landing myself - [Pendant of the Lightless Grotto] !
Slowing it down for a moment. With all the experience I was taking on board, I managed to gain another ability for the spellbook. This happened to be a new aspect called - [Aspect of the Fox]. This skill allows me to cast [Steady Shot] and [Cobra Shot] while on the move! Though if that wasn't enough, it also grants you additional focus whenever you receive a melee attack.
|Earthen Vs Trogg|
Now, a rather interesting conflict in this zone lies between the Earthen Defenders and the Stone Troggs. I feel they deserve a mention, because along the way they made room for a bundle of really unique quests/chains. Also, throughout the journey so far, I would really like to say how great the implementation of more cut-scenes and cinematics are. Not just great, but just brilliant. You feel so much more involved with the story than ever before. So, I hope to see more of the same as I progress further!
So, we have now gone [Deep Into Deepholm] leaving behind the sealed rift. Though, pause for a moment.. What about Deathwing?! Anyway, adventure calls. Level 84. Time to pick up our next trail which is sending us to Tanaris, and onto the sands of Uldum. Something about some super weapon...
Until next time, when the adventure continues...
Thanks for reading!
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Jabba the hut, from Star Wars?