|The meeting beneath the ever-winding roots of Nordrassil|
|The anger of the Warchief is unleashed|
|Breaking through the portal|
Like a suspended rock filled with all the worlds hate and fury contained in a volcanic state
With raging elementals, monstrosities of stone and a selection of fiery creatures coming at us left, right and center. We had emerged straight into the fight. Especially with the added factor that we were now unable to fly! Something to do with the extreme climate.
Upon knocking back the incoming attacks and getting a footing, we took our time to sniff around and investigate. The new zone wasn't as we had expected. In terms of structure and questing that is. Rather than quest chains leading you from location to location across the zone, we were presented with a entirely different concept. We describe it as as a progressive zone, for obvious reasons, to be explained. Firstly, the difference is that we are now following the invasion in 'real-time'. It's up to us to push the story forward. Acting as a daily quest-hub, the zone advancement is controlled by us aiding the war effort against Ragnoros. To begin we are tasked with helping to build up a base, in the form of an eventually growing split of the world tree. From then on we are left to complete quests in turn for [Marks of the World Tree]. These allow us, upon accumulation, to gather reinforcements and advance the battle and zone as a whole. What is also a big change? Rather than server performance, this is all based solely on Feignheart and myself. With our favourite game mechanic, phasing, this all becomes possible.
Taking the fight to Ragnoros on the front lines. The adventure thrives on...
Keep Posted - Follow/Comment/Subscribe
|My little pony?!|